Web3 gaming · Ecosystem · Product design
A Web3 ecosystem connecting games, community and token utility through one shared product and brand experience.
Lead Designer
Leadership, product and engineering team
Product design, UX, UI, web, design systems, brand evolution, motion and launch design
Web · Web3
The problem
SuperVerse had to make a growing Web3 ecosystem feel like one product. Games, integrations, staking, rewards, token utility, community and later DeFi all needed a clear relationship without turning the experience into a wall of crypto terminology.
The audience was broad too. Players, token holders, studios, partners and crypto-native users could all arrive looking for something different. The design had to make those different journeys understandable while giving the ecosystem enough flexibility to keep expanding.
As the network grew to more than 100 live game integrations, the system needed to scale without every new partner, product or feature becoming another design problem from scratch.

SuperVerse had to work as both an ecosystem front door and a system that could keep absorbing new games, products and utilities without losing its identity.
What I did
I worked across SuperVerse as a connected ecosystem rather than treating every page, integration or launch as a separate design job. Shared typography, components, interaction patterns and visual rules created a foundation that could stretch across the website, product experiences, partner integrations and new launches.
The aim was consistency without making every part of the ecosystem look identical.
SuperVerse sits across gaming, tokens, staking, rewards and DeFi. That creates a lot of concepts competing for attention.
The design focused on making the purpose of each experience clear first, then revealing the crypto mechanics when they mattered. Players needed to understand what they could do, partners needed to understand why they should integrate, and holders needed to understand where SUPER had utility.
The ecosystem changed constantly over the years I worked on it. New games joined, new utilities launched and products such as Blackhole expanded SuperVerse beyond gaming alone.
Instead of redesigning the experience every time the roadmap moved, I built flexible patterns for integrations, product launches, content, campaigns and ecosystem storytelling that could evolve with it.



The finished system stretched across ecosystem storytelling, game integrations, token utility, launches and new products while keeping SuperVerse recognisable as one connected brand.
Current SuperVerse documentation lists 100+ live game integrations across the ecosystem.
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