Web3 gaming · Ecosystem · Product design

SuperVerse

A Web3 ecosystem connecting games, community and token utility through one shared product and brand experience.

Role

Lead Designer

Team

Leadership, product and engineering team

Scope

Product design, UX, UI, web, design systems, brand evolution, motion and launch design

Platform

Web · Web3

The problem

One ecosystem. A lot of moving parts.

SuperVerse had to make a growing Web3 ecosystem feel like one product. Games, integrations, staking, rewards, token utility, community and later DeFi all needed a clear relationship without turning the experience into a wall of crypto terminology.

The audience was broad too. Players, token holders, studios, partners and crypto-native users could all arrive looking for something different. The design had to make those different journeys understandable while giving the ecosystem enough flexibility to keep expanding.

As the network grew to more than 100 live game integrations, the system needed to scale without every new partner, product or feature becoming another design problem from scratch.

SuperVerse ecosystem interface showing connected games, tokens and partner experiences

SuperVerse had to work as both an ecosystem front door and a system that could keep absorbing new games, products and utilities without losing its identity.

What I did

Three decisions shaped the ecosystem.

01

Designed the system, not just the screens

I worked across SuperVerse as a connected ecosystem rather than treating every page, integration or launch as a separate design job. Shared typography, components, interaction patterns and visual rules created a foundation that could stretch across the website, product experiences, partner integrations and new launches.

The aim was consistency without making every part of the ecosystem look identical.

02

Made the utility easier to understand

SuperVerse sits across gaming, tokens, staking, rewards and DeFi. That creates a lot of concepts competing for attention.

The design focused on making the purpose of each experience clear first, then revealing the crypto mechanics when they mattered. Players needed to understand what they could do, partners needed to understand why they should integrate, and holders needed to understand where SUPER had utility.

03

Built for whatever came next

The ecosystem changed constantly over the years I worked on it. New games joined, new utilities launched and products such as Blackhole expanded SuperVerse beyond gaming alone.

Instead of redesigning the experience every time the roadmap moved, I built flexible patterns for integrations, product launches, content, campaigns and ecosystem storytelling that could evolve with it.

SuperVerse avatar customisation interface
SuperVerse rewards and game detail interfaces
SuperVerse game integrations and partner ecosystem interfaces

The finished system stretched across ecosystem storytelling, game integrations, token utility, launches and new products while keeping SuperVerse recognisable as one connected brand.

Current SuperVerse documentation lists 100+ live game integrations across the ecosystem.

Next project

Blackhole

Start a project

Tell me what you’re building.

Send the Figma, live product, deck or even a rough message. I’ll tell you what I think it needs, whether I’m the right fit and roughly what it’ll cost.

Usually reply within one working day · No sales call required